
In addition I hope - if the devs implement such a system - there will be no need for more blueprints. Today you can almost run through to the first church and if you bought the US weapon pack are immediately overpowered. This would make the game probably more difficult for the early game bringing it back to it’s roots.

would need to be implemented since this would make the need to maintain your weapons more intense and justified. Misfiring, more random damage per bullet etc.

If the devs would decide to implement wear and tear the whole quality tier system would need some modifications too. I wonder how this would work for experimentals? Could they degrade as well reaching quality tier 5 and loosing the experimental functionality? I think this might be an option. With materials the player can maintain the quality level of the weapon, basically “filling” the bar. When it’s reaches 0 the weapon degrades one level. I think there needs to be a bar representing the state of the quality level. The 6th one is probably off limits for wear and tear (or there needs to be a 2nd dimension parallel to the existing quality tiers). Getting bored will always be a problem with this game, because at some point we once again explored everything and did all tasks and missions.Īlthough the idea of wear and tear sounds great there will probably issues with the implemented weapon quality system.Īt the moment you have 5 qualities for weapons plus an optional 6th tier with experimental properties.

I do appreciate that you are not tearing the game and the makers down, like so many on internet, but come up with ideas and being open (I hope) for suggestions to research self-limiting gameplay, and make it interesting again until the DLC arrives. Like players who stop using ‘Fast Travel’ or use the bike to go where no man has gone before, because it renews and intensifies their game experience.

But some players show that it can be done. I do get that you can’t fake wear & tear by forcing yourself to use other weapons for a week or so, pretending the other guns are in repair. That sort of survival is not something I am looking forward to, but I’m also not opposed to. Now I would not complain if it made the game, but wear and tear seems to me a lot like a hunger & thirst mechanic. The problem with ideas is that there will always be many people who will dislike it, if it was to be implemented.
